Monday, August 29, 2011

Math 11 8-29 bell ringer

Graph y = -2 + 1/4(x)

method 1:  -2 is b, the y-intercept, so draw the first point at (0, -2).  1 over 4 is m, the slope, so from (0, -2) you go up 1 and over 4, since slope = rise over run.  You arrive at (4, -1).  Connect the two points with a line.

method 2:  Use a table of values with easy points.  Try x = 0, plug it in and you get y = -2, which you plot at (0, -2).  Then try x = 4, simce when you plug it in the fraction 1/4 goes away.  When x = 4, y = -2 + (1/4)(4) = -2 + 1 = -1, which you plot at (4, -1). Connect the two points with a line.

Graph the inequality y < -2 + (1/4)(x)

Pick a point in the blue region above the graph of y = -2 + (1/4)(x), such as (0, 0).  Plug this point into the inequality y < -2 +(1/4)(x) and you get 0 < -2,which is false, so points in the blue region are not solutions.

Pick a point in the red region below the graph of y = -2 + (1/4)(x), such as (0, 0).  Plug this point into the inequality y < -2 +(1/4)(x) and you get -3 < -2,which is true, so points in the red region are solutions.

To finish the graph, shade in the red region below the line.

Graph is a point on the number line:                An equation in one variable.
Graph is a line or ray on the number line:        An inequality in one variable.

Graph is a line on a plane:                              A linear equation in two variables.
Graph is an area or region on a plane:            A linear inequality in two variables.

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